This component implement the bloom algorythm as it is used in the unity-engine.
Best results are archived with 16 or 32bit TOPs and color-values above 1
- TOP : The bloomable input.
- Top: The bloomed, untonemapped output.
- Passes : The ammount of passes. Every pass reduces the resolution by half and applies a blur.
- Threshhold: Determines the bloomable sections of the image.
- Filter Size: How much should the images be blurred per pass.
- Sample Step: How many steps per blur-step?